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Italian Game (C50)

Italian Game is an opening for White. Level: Beginner. Main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3 d6 6.O-O O-O.

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Italian Game after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3 d6 6.O-O O-O

The main line, move by move

  1. 1. e4: White takes the centre with the king's pawn.
  2. 1… e5: Black does the same.
  3. 2. Nf3: The knight develops towards the centre and attacks the pawn on e5.
  4. 2… Nc6: Black defends e5 with a knight.
  5. 3. Bc4: The bishop goes to an active diagonal, aiming at f7, the weakest point next to the black king.
  6. 3… Bc5: Black copies the idea: the bishop aims at f2.
  7. 4. c3: White prepares d4 to build a big pawn centre.
  8. 4… Nf6: Black develops and attacks the e4 pawn.
  9. 5. d3: White calmly defends e4. This slow version is popular at every level.
  10. 5… d6: Black supports e5 and opens a path for the light-squared bishop.
  11. 6. O-O: White castles: the king is safe and the rook can join the game.
  12. 6… O-O: Black castles too. Both sides have a solid, healthy position.

Ideas for White

Develop quickly, aim the bishop at f7, then prepare d4 with c3, or build slowly with d3, Re1 and a knight trip to g3.

Ideas for Black

Develop the same way, keep the e5 pawn, and keep the c5 bishop safe from d4 by retreating it to b6 or a7 when needed.

Typical plans

Common mistakes

Variations

Giuoco Piano (3...Bc5), Two Knights Defence (3...Nf6), Evans Gambit (4.b4).

Traps in this opening

Quick check

In the Italian Game, why does White's bishop go to c4?

Answer: It aims at f7, the weak square next to the black king. Until Black castles, f7 is defended only by the king, so a bishop on c4 puts early pressure on it.

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