Learn chess from the very first move
ChessLab Academy teaches chess on a real board with a spoken instructor and captions. Every exercise checks your actual move, and on each move you can ask "What can I play?", "Why is this a good move?" or "What happens if I play something else?"
Start the first lessonModule A: First steps
What chess is, the board, how every piece moves, captures, check and checkmate, special moves and piece values.
- What chess is: Know how a game starts and how it is won.
- The board: Find any square by its name.
- The rook: Move the rook and capture with it.
- The bishop: Move the bishop along diagonals.
- The queen: Use the most powerful piece.
- The knight: Learn the knight's jump.
- The king: Move the king safely.
- The pawn: Move, capture and promote pawns.
- Captures and protected pieces: Take free pieces and leave protected ones alone.
- Check: Give check and get out of check.
- Checkmate and stalemate: Tell checkmate from stalemate and deliver mate in one.
- Castling: Castle and know when you can't.
- En passant: Capture a pawn that has just moved two squares.
- Piece values and trades: Count material before you capture.
- Module A check: Show you know the rules.
Module B: Your first games
How to start a game, the centre, development, king safety, the early queen, hanging pieces, threats, and a coached game.
- Your first moves: Play the first four moves of a real game and know why.
- How to start a game: Apply the three opening principles.
- Why the centre matters: Use your moves to control the centre.
- Developing knights and bishops: Bring a new piece into play with each move.
- Protecting your king: Castle early and keep a safe shelter.
- Moving the queen too early: See why an early queen can lose time, and defend against Scholar's Mate.
- Avoiding hanging pieces: Notice when a piece is attacked and keep it safe.
- Recognising threats: Ask "what does my opponent want?" before every move.
- A coached practice game: Play a whole game with hints and warnings.
- Module B check: Show you can start a game well.
Module C: Basic tactics
Forks, pins, skewers, discovered attacks, double attacks, removing defenders and basic mates, with real puzzles.
- Forks: Spot and play forks.
- Pins: Spot and play pins.
- Skewers: Spot and play skewers.
- Discovered attacks: Spot and play discovered attacks.
- Double attacks: Spot and play forks.
- Removing the defender: Spot and play remove the defender.
- Back-rank checkmates: Spot and play back-rank mates.
- Basic mating patterns: Spot and play mate in one.
- Module C check: Solve mixed tactics.
Module D: Opening fundamentals
Ten important openings, one at a time: first openings for White, then defences for Black.
- Italian Game: Play the Italian Game and know its main ideas.
- Scotch Game: Play the Scotch Game and know its main ideas.
- London System: Play the London System and know its main ideas.
- Queen's Gambit: Play the Queen's Gambit and know its main ideas.
- Ruy Lopez: Play the Ruy Lopez and know its main ideas.
- Scandinavian Defence: Answer with the Scandinavian Defence and know its main ideas.
- Caro-Kann Defence: Answer with the Caro-Kann Defence and know its main ideas.
- French Defence: Answer with the French Defence and know its main ideas.
- Sicilian Defence: Answer with the Sicilian Defence and know its main ideas.
- King's Indian Defence: Answer with the King's Indian Defence and know its main ideas.
- Module D check: Show you know the opening ideas.
Module E: Essential endgames
Basic checkmates, the opposition, pawn promotion, king and pawn endings and simple rook endings.
- Checkmate with king and queen: Force mate with king and queen against a lone king.
- Checkmate with king and rook: Force mate with king and rook against a lone king.
- The opposition: Win king and pawn against king.
- Basic pawn promotion: Win the race when the king can't catch your pawn.
- The square of the pawn: Know at a glance whether a king can catch a pawn.
- The Lucena position: Win rook and pawn against rook by "building a bridge".
- The Philidor defence: Draw rook and pawn against rook.
- Module E check: Show your endgame basics.
Intermediate and advanced
After the beginner modules: candidate moves, combinations, calculation, open files, outposts, rook endings, deep calculation and engine-assisted study. More lessons are being written.